Review: Deff Skwadron


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Deff Skwadron by Gordon Rennie
My rating: 3 of 5 stars

If you ask anyone who plays the Warhammer 40k board game, they would agree, that out of all the different Xeno factions in the Grimdark future, one of the most balls to the walls crazy enjoyable to play as are the Orks.



Due to their sheer randomness and unpredictability, there is really no telling how the next move will end up doing. Wiping out half of your own squad due to a bad roll, or dropping a freaking orc roc on the unsuspecting opposition, there is never a boring day while playing as orks.

Now, I haven't played a single 40K board game as of late, (Damn you, for being born in a desert with no fandom or peer groups to spread the good word of the God Emperor!), but I consider myself somewhat of an lore junkie.



But I digress. We're here to talk about a whole bunch of dakka dakka. On which the story delivers. Set in a turf battle between two rival ork warbands, the story focuses on the exploits on the aerial squadron of ork fighters on one of the sides, aptly named the 'Deff Sqwadron', as they face off against their opposition in absurdly chaotic and often hilarious ways.



Nothing much to write home in terms to plot; what did you expect, it's a comic about orks. But it is filled it all manner of giggle inducing ork being ork behavior. Tin cans scrapped together with dirt and spit which shouldn't even move, but somehow manage to fly, ork fighter pilots who shoot down as many of their allies as their enemies (friendly fire being a irrelevant banal concept of ork military), and glorious, glorious explosions, you name it and it's delivered.



Plus, the sort of combat chatter & logic one can only hope to find only amongst the green devils.

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Artwork

If I have one complaint, it is in regards to the artwork. While the actual art is beautifully chaotic and filled with details, because its in manga style black & white, during some of the more intense battle scenes it becomes hard to find focus on which are our guys and which is the enemy.

Considering how, 80% of the book is just battle, that is a sizeable negative. Plus, I feel personally, the wonderful absurdity that is ork like can only be fully rendered in all its glory using the options available in a colored palette, with all the red blood, green skins, black sooth and smoke, and not to mention, all the paraphernalia that comes as decorations for each distinct warband. A big loss there.



Yet, despite that, the book is enjoyable for fans, and a bit of a chore for the casual readers. Better luck next time, folks.

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